About Athens Games Festival
Athens Games Festival is the first international game business conference in Greece, aiming to bring together industry professionals, stakeholders, publishers and the media.
Its 2nd edition will take place from 20th -21st October 2018 at the Helexpo Maroussi exhibition centre in Athens. Video game developers from Greece, Cyprus and all around the world will gather together during these two days, along with international game development studios, in order to showcase their talent and share their own digital story.
The Festival is organized by the Secretariat General for Media and Communication of the Hellenic Ministry of Digital Policy, Telecommunications and Media in partnership with White Night Conference, Nordic Game and more key industry organisations.
What to expect when visiting Athens Games Festival 2018:
- Influential speakers from the global gaming industry
- Closed sessions by high profile companies
- Local and international exhibitors
- Networking events
- Investor Summit
- Board Games mini exhibition
- Game Arena
- MasterClasses
- Several contests (such as Nordic Game Discovery Contest)
…as well as a few surprises!
Business hours : 11am - 6pm
Get your ticket Now!
General Pass
Online registrations are now closed!
BUT... you can still pick up your guest pass for free at the festival.
CU there!
Student Pass
Online registrations are now closed!
BUT... you can still pick up your guest pass for free at the festival.
CU there!
Have serious fun in Athens Networking & Social Events
Games Financing Forum @Athens Games Festival 2018
AGF People’s Choice Award
We love games with all our heart, and we strongly believe in game developers. So this year with our second edition we are introducing a brand new contest: our very own People’s Choice Award!
Game Art Collection
The Age of the Dragon has returned, and with it, the third Game Art Collection has arrived!
Original 2D and 3D game art projects from Greek and foreign artists, will be presented at an international exhibition for game industry and IT professionals, game lovers, academics, students.
Board Games
Everyone loves board games. They are the epitome of game culture, combining the good old-fashioned thrill of playing a game in order to win, with innovative design and interactive fun. And they can surely be just as fun as video games!
Nordic Game Discovery Contest
Building on 15 years of running major successful events in the games industry, including several live-pitching events, selection processes and support systems, Nordic Game is introducing the Game Discovery Contest.
Deadline October 10th 2018
Battlenet Game Arena
Battlenet is bringing its No1 game stations to Athens Games Festival 18!
Speakers
Alessandro Canossa
Senior User Researcher and Data Scientist at Massive Entertainment.
Dr. Alessandro Canossa has been straddling between the game industry and academia for many years.
As Associate Professor at Northeastern University in Bosotn he employed psychological theories of personality, motivation and emotion to design interactive scenarios with the purpose of investigating individual differences in behavior among users of digital entertainment. His research focuses heavily on these topics: a) developing behavioral analysis methodologies that are able to account for granular spatial and temporal events, avoiding aggregation; b) design and development of visual analytics tools that can enable any stakeholder to produce advanced statistics, predictions and datamining reports.
As Senior User Researcher and Data Scientist at Massive Entertainment in Sweden he enjoys tremendously investigating occult behavioral patterns and is happiest when he can triangulate data-driven insights with surveys and lab observations to provide reports for productions teams. At the same time, he is involved with the Live Ops team to improve data culture and devise novel player segmentation approaches. He also established a workgroup to identify the best processes for transferring knowledge from academic research to industry practices and to bring Ubisoft at the cutting edge of the game analytics culture.
Ahmad Azadvar
User Research Project Manager - Ubisoft Massive
From early involvement with the entertainment industry to purely academic research, Ahmad has always been interested in what makes us engaged and transferred to a virtual world and even more importantly what keeps the engagement for longer periods. Working on over 30 video game projects including some of the most remarkable AAA titles under development and out in the market, as well as sustained involvement with Academia in different ways, has been a great resource for him to maintain his enthusiasm, grow his knowledge and stay at the prime of Game User Research.
At Ubisoft Massive, Ahmad started his career mainly focusing on the Biometrics approach (psychophisiology) in user research. Currently, he oversee planning, development, set-up and analyzing various testing methods while enabling the crossing of a plethora of types of data collected within multiple disciplines & departments for an optimal simulation of the user experience. Ahmad also work for the development of new qualitative or quantitative methodologies as well as data acquisition, analysis, visualizing and delivering approaches in order to contribute to the optimization of user testing within the bigger team of Ubisoft.
Mike Hines
Developer Evangelist - Amazon
Mike Hines is a Developer Evangelist at Amazon in Seattle, Washington. Mike comes to Amazon after four startups and 13 years at Microsoft. At Amazon, Mike helped launch the Kindle eInk app development project, has written mobile app test criteria, judged games at major conferences like Casual Connect, White Nights and Pocket Gamer Connects, and is a blogger for Amazon Appstore and other tech blogs. Mike has spoken at dozens of national and international conferences, and is an active game judge, reviewing hundreds of games a year for half-a-dozen contests. Moving forward, Mike wants to bring developer feedback back to Amazon and is on a continuing mission to find out what is and isn’t currently working in mobile app monetization.
Roberto Demuru
AppDev - Google
He has been with Google 4 years and he is dealing with the biggest EMEA Gaming App businesses for 2 years now, helping them to meet their goals and be successful in the digital era.
Jumpei Oki
Community Manager - Supercell
Jumpei Oki is a veteran in the game industry with over 11 years of experience. He started as B2C Manager at Gameloft Japan in 2007 helping to sell pay per download games on various carriers in Japan. After Gameloft Jumpei worked as Community Manager for Playfish (Electronic Arts), building communities for games such as FIFA World Class Soccer & Restaurant City for the Japanese market. He joined Supercell in 2013 to launch Clash of Clans and Hay Day in Japan. Currently Jumpei works with the Clash of Clans team in Helsinki, focusing on engaging and building the Japanese community.
Maciej Binkowski
Head of Content/Publishing Director at Artifex Mundi
Maciej Binkowski currently works as Head of Content/Publishing Director at Artifex Mundi.
Prior to that he was lead game designer at Techland, Polish video game developer known for the bestselling open world game Dead Island, as well as its spiritual successor, Dying Light, which debuted on January 27, 2015, and sold around 15 million copies up to date.
During his years at Techland, he drove design and implementation of a number of crucial ingame elements such as player development, combat mechanics and loot systems. He was also responsible for balancing the game, as well as building a number of debug and balancing tools.
Maciej also spent time representing Dying Light at major events such as E3, Gamescom, and the Gamestop Manager Show. During the last two years he has presented the game to thousands of journalists, retailers, and consumers all over the world. Later he spent a year building marketing team at Techland Publishing.
Prior to Techland, Maciej worked as a programmer and later as a development manager at Nokia Siemens Networks, a multinational data and telecommunications equipment company.
Over the course of three years he helped build a new software platform, and successfully delivered customized projects for major mobile companies in the Philippines, Kuwait, and a number of smaller countries located across Europe.
Maciej currently lives in Wroclaw, Poland.
Keren Berger
Publishing Business Development Manager, TabTale
Not only is Keren a tech fiend, but she also happens to be crazy about games, which is pretty helpful since she's a Publishing Business Development Manager at TabTale. In other words, she travels around the world searching for awesome hyper casual games.
Keren currently has 124 gaming apps installed on her iPhone.
For the past 4 years, she lead the ASO and Marketing Operations teams - so she pretty much knows everything there is to know about promoting and playing apps.
Harry Krueger
Game Director - Housemarque
Born in Australia, and raised in Greece, Harry always had a passion for gaming.
Growing up in the 80s and 90s, Harry spent countless hours (and quarters) at the arcades which largely shaped his creative sensibilities, and inspired him to make games himself one day.
Starting his career as a programmer with an undying passion for game design, Harry's appreciation of classic gameplay values made him a perfect fit for Housemarque, where he has played his part part in keeping the arcade spirit alive for the past 10 years.
In recent years, he acted as Lead Programmer for the award-winning PS4 shoot'em up Resogun, and later went on to direct its two expansions, Heroes and Defenders.
He made his debut as Game Director with the critically acclaimed Nex Machina, which was made in collaboration with arcade legend and inspiration Eugene Jarvis.
Currently Harry is acting as Game Director for Housemarque's top-secret, unannounced AAA Project.
Vladimir Tomko
Game Producer & CEO - Blockchain Cuties
Vladimir Tomko is the game producer and CEO of Blockchain Cuties, as well as game industry veteran with more than 14 years of experience. He started out as a modder and indie game developer back in 2004. In 2011 Vladimir took a position of lead game designer at Amber Games, where he managed the growth of massive multiplayer online web strategy game 1100AD. In 2014 he became a game producer at Odnoklassniki (Mail.ru Group) — Russia's largest entertainment social network, where he shared his expertise to help developers grow their products and increase their revenue. He also managed OK.RU's two game platforms — Native Mobile Gaming Platform and Games in Messenger Platform and acted as one of the social network's public figures, attending various conferences and holding speeches. At the end of 2016, Vladimir dived into world of Blockchain, researching and doing some cryptocurrency investments. When CryptoKitties came out and shaped the new cryptogames market in late 2017, Vladimir and his team started developing their own game — Blockchain Cuties, a product that aims to become #1 blockchain game.
Stephen Lee
Head of Business Development - DECA Games
Stephen Lee is the Head of Business Development at DECA Games, a publisher completely focused on live operations and on helping developers to reinvigorate their games.
A lifelong gamer with almost 20 years of Business Development experience, Stephen was previously the Executive Director and Head of Publishing at 6waves, one of Asia's leading game publishers.
Michael Liebe
Michael Liebe is CEO and founder of Booster Space, the company behind #gamesweekberlin, VR NOW Con & Awards, Game Cinema, Womenize! and many other events driving to connect business, technology and culture of games, VR and other media. Since 2016 the company started to also develop games and DUEL VR is the first outcome. Michael is an advocate of crowdfunding and supports Kickstarter as Outreach Games in Europe since January ‘16. Moreover, he is Ambassador of the industry network, games.net berlinbrandenburg where he lead the Berlin-meets-Poland project.
In the times before Booster Space he initiated the indie games and art festival, A MAZE., the Digital Games Research Centre of the University of Potsdam (DIGAREC) as well as the Computer Games Collection of European Media Studies at the University of Potsdam, the European Masters program, Ludic Interfaces and others. Until 2012 he was Advisor – New Media at the Medienboard Berlin-Brandenburg and responsible for marketing and networking for the “New Media” industry in the German capital region. He holds an M.A. in European Media Studies, is advisor and jury member and works as university lecturer.
www.michael-liebe.de
www.booster-space.com
www.linkedin.com/in/michaelliebe/
Chris Hamilton
Board Member - IGDA
Christopher is a veteran in both game and community development. He is passionate about encouraging people and teams to share experiences and learn from one another at community meet-ups. He is currently a board member of the International Game Developers Association (IGDA) and the Finnish Game Jam. He is based in Helsinki and works as a producer at Rovio Entertainment
Kiki Gavriilidou
Head of Business Development - Chartboost
Mayu Polo Wieja
Head of Game Design - Spil Games
Mayu oversees Spil Games’ free-to-play, narrative-driven games. He focuses on growing Spil’s most successful title, Operate Now: Hospital and designing Story Beats, a choice-based narrative game currently in soft launch.
Mayu has more than a decade of experience working in the free-to-play industry. He worked for EA, Rovio and Gameloft where he contributed to games, such as Battlefield Heroes, Angry Birds 2 and Asphalt Overdrive. Mayu collaborated with international football star Zlatan Ibrahimovic and ISBIT Games to create the highly successful Zlatan: Legends
Georgios N. Yannakakis
Professor and Director of the Institute of Digital Games (University of Malta)
Georgios N. Yannakakis is a Professor and Director of the Institute of Digital Games, University of Malta. He received the PhD degree in Informatics from the University of Edinburgh in 2006. Prior to joining the Institute of Digital Games, UoM, in 2012 he was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. He does research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, and human-computer interaction. He has published more than 220 papers in the aforementioned fields and his work has been cited broadly. His research has been supported by numerous national and European grants (including a Marie Skłodowska-Curie Fellowship) and has appeared in the Science Magazine and the New Scientist among other venues. He is regularly invited to give keynote talks and tutorials in the most recognised conferences in his areas of research activity and has organised a few of the most respected conferences in the areas of game AI and game research. He is currently an Associate Editor of the IEEE Transactions on Games and used to be Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games journals. He is the co-author of the Artificial Intelligence and Games Textbook, published by Springer Nature (http://gameaibook.org/) and the co-organiser of the Artificial Intelligence and Games Summer School (http://school.gameaibook.org/) Series. More details on Georgios N. Yannakakis can be found at his web page: yannakakis.net
Stefano Gualeni
Philosopher and videogame designer - Institute of Digital Games (University of Malta)
Konstantinos Dimopoulos
Game Urbanist, Designer
Following a PhD and over ten years of research in urban planning and city geography, Konstantinos Dimopoulos moved on to combine his knowledge of cities with his love for game design into the field of game urbanism. Since then he has worked on the cities, settlements, mechanics, and geographies of several games including Seed, The Sinking City, Cyberganked, and Cyberpunk Cities, while lecturing, writing articles, giving talks, and working on the Virtual Cities atlas.
Alexander Lukin
AppMetrica Product Manager, Yandex
Joined Yandex in 2014, responsible for supporting projects and analytics for mobile products and marketing. Leads the AppMetrica product since 2015. Previously worked in software R&D companies from outsource development to product startups.
Together with AppMetrica team Alex is constantly looking for new questions and answers in mobile analytics and marketing to build a better platform for app developers and marketers.
What to expect in numbers
AGF18Conference Hall Program
Time | Speaker | Title | Description |
11:30 - 11:45 | Nikos Pappas, Minister of Digital Policy, Telecommunications and Media | Opening speech | |
11:45 - 12:00 | Lefteris Kretsos, Deputy Minister of Digital Policy, Telecommunications and Media |
Opening speech | |
12:00 - 14:00 |
Michael Liebe, with: V. Bagiartakis, Lead Game Deigner & K. Pananas, Marketing and Sales Manager - Artipia Games A. Grigoriadis, Boardgames product manager - Vesuvius Media |
Kickstarter: Tips&Tricks, Does&Don'ts |
Some stats, some insights, 2 case studies and lot’s of Q&A Kickstarter is by far the biggest crowdfunding platform for games in the world. In this presentation we will discuss selected how-to’s and don’ts for a successful Kickstarter campaign. We will also have some fresh stats on Greece and Europe |
14:00 - 15:00 | Break | - | |
15:00 - 15:30 |
Alessandro Canossa, Sr. Game User Researcher, Ahmad Azadvar, User Research Specialist |
Social Contagion: the Impact of Social Players on the Сommunity of Tom Clancy's The Division | "In a wide range of social networks, people’s behavior is influenced by social contagion: we do what our network does. We investigated the network generated by players interacting with each other in the game Tom Clancy's The Division. First we identified particularly influential individuals, then evaluated their playing motivations and in-game behavior and finally assessed whether they have an outsize impact on their communities, particularly on playtime and on the share of in-game group play. Using a blend of methods from Social Network Analysis, Inferential Statistics and Machine Learning we were able to prove that the tenets of social contagion hold true also in game communities." |
15:30 - 16:00 |
Harry Krueger, Game Director |
The Arcade Spirit - A Nex Machina Retrospective | A year after its release, Game Director Harry Krueger reflects on the unique development of Nex Machina: how the project started as a modern love letter to the arcade, what it was like to collaborate with arcade legend and inspiration Eugene Jarvis, and what challenges and lessons the team faced as they set out to create a modern arcade classic. The presentation will also explore the creative philosophy behind the game, and dive into some of the key design decisions that shaped Housemarque's most critically acclaimed title to date. |
16:00 - 16:30 |
Alexander Lukin, Product Manager |
Building Individual Player Profiles | Mr Lukin will show how to design profile attributes that will tell you about the individual characteristics of a particular player (gender, completed levels, purchased artifacts, time in the game, average score, etc.). Then go to analytics! You'll see how to take advantage of User Profiles Report & List to get new intuitive lifetime metrics in your everyday analytics check-up and study user experience like you know each gamer personally. |
16:30 - 17:00 | Matt Binkowski, Head of Content Artifex Mundi |
If you want to make money with you game, here's what you need to know | Most people want to rush into making the game - this is the cool part and everybody knows how to make a game. But if you're in this for business, if you want to make money, you first need to understand WHAT game to make. In this talk I'd like to share what I've learn about how to properly prepare vision for your game and how to use market research to see if it has a chance to succeed. |
17:00-17:30 | Jumpei Oki, Community Manager Supercell |
Fireside chat with Julia Lebedeva | Jumpei Oki is a veteran in the game industry with over 11 years of experience. He started as B2C Manager at Gameloft Japan in 2007 helping to sell pay per download games on various carriers in Japan. After Gameloft Jumpei worked as Community Manager for Playfish (Electronic Arts), building communities for games such as FIFA World Class Soccer & Restaurant City for the Japanese market. He joined Supercell in 2013 to launch Clash of Clans and Hay Day in Japan. Currently Jumpei works with the Clash of Clans team in Helsinki. Fireside chat is run by Julia Lebedeva, VP of Business Development at Nevosoft. The chat will be focused on engaging and building the Japanese community. |
17:30 - 18:00 | Mike Hines, Developer Evangelist Amazon |
The Appeal of Competition in Non-Core Games | Most of us recognize that the competitive nature of core games generates a significant amount of player engagement and retention. What you may not know is that mobile games, even casual mobile games can generate engagement and retention similar to core games. In this presentation, we’ll look at how both directly competitive and indirectly competitive games can offer competitive experiences, and we’ll examine how two casual mobile games attract and retain users with very different implementations of competitions. |
18:00 - 19:00 |
Nordic Game Discovery Contest - Season III |
- |
An exciting, competitive challenge where selected game projects are showcased live in pitch competitions for the second time @ Athens Games Festival. |
Time | Speaker | Title | Description |
12:00 - 12:30 |
Alessandro Canossa, Sr. Game User Researcher, Ahmad Azadvar, User Research Specialist |
Psychological Makeup of an Elite agent; a Longitudinal Study | In our conquest to understand what makes us play, we created a proprietary psycho-social mapping tool in order to ultimately predict their impact on key variables of gameplay. Using a blend of methods from Social Network Analysis, Inferential Statistics and Machine Learning we were able to connect psychological profiles of Tom Clancy’s The Division players, to their in-game behavior and infer significant characteristics of top performers of our main KPIs, the Elite agents. This talk will discuss key leanings of this study with a glance at the impact of social contagion and alternative player profiling methods. |
12:30 - 13:30 | Roberto Demuru, Gaming Partnerships Manager |
Does Machine Learning Really Work for Advertising ? | The games industry is becoming more sophisticated as technology, players and community participation diversifies. As a result, marketers are tasked with finding better ways to engage high-value users. With 10+ years of machine learning tech, Google is driving innovation in growth and monetization. Learn how to use machine learning for Advertising. |
13:30 - 14:00 | Vladimir Tomko, Founder & CEO We Can Games / Blockchain Cuties |
Current State of Cryptogames Market | Games on blockchain is a young market built around cryptocurrencies that’s only 10 months old. It’s promising, unorthodox, fast growing and is still considered to be a "blue ocean”. This session will cover the current state of the market, existing trends, issues and future opportunities. Author will also share personal experience of launching and operating a cryptogame title Blockchain Cuties – Top 3 game according to DappRadar. |
14:00 - 15:00 | Break | ||
15:00 - 15:30 | Berger Keren, Publishing Business Development Manager TabTale |
How We Grew Run Sausage Run game to 50m Downloads | The session will show how "Run Sausage Run" climbed to the #1 top charts in both the Apple Store & Google Play and how it was able to stay there for a long time. The company will share data and insights on how the team approached for Hyper Casual studio, talk about the lessons learned and demonstrate some of its processes for creating great games. |
15:30 - 16:00 | Mayu Polo Wieja, Head of Game Design Spil Games |
What’s the Story? - Challenges & Opportunities in Story-driven Games | Free-to-play used to shy away from story driven games because by definiton, stories have an end, while free-to-play games should be playable for ever. However recent successes with free-to-play story-based games on mobile have shown that there are plenty of opportunities but also many challenges. At Spil we have embraced story for our games and I will share some of our most interesting findings when it comes to mixing free-to-play game and narrative game design. |
16:00 - 16:30 | Stephen Lee, Head Of Business Development DECA Games |
Legendary Live Operations | Live Operations has become an increasingly important aspect of gaming that not enough developers are paying attention to. But what exactly should developers be paying attention to? In this session, we'll share how we were able to grow a game's user base and revenue years after launch by focusing on Live Ops. |
16:30-17:00 | Break | - | - |
17:00 - 17:30 |
Chris Hamilton, |
How to Use Game Developer Communities to Break into the Industry | Chris Hamilton will have a fireside chat with Julia Lebedeva and Elina Roinioti to dsicuss developer communities around the world. |
17:30 - 18:00 | Kari Koivistoinen, Senior Producer MachineGames |
What I Learned When I Quit My Dream Job and Founded VR Company | Kari Koivistoinen is a veteran in the game industry with over 19 years of experience. Back in the day he’s big dream was to work at Remedy as Producer. Finally, he got the job, but after Alan Wake and Quantum Break he quit and founded 3rd Eye Studios. Why? What he learned? |
18:00 - 19:00 | AGF People’s Choice Award |
Award Ceremony |
- |
*Coffee & Talk Program
Time | Speaker | Title | Description |
13:00 - 13:45 | Stefano Gualeni, philosopher, videogame designer | Gamephilosophy: BIG TROUBLE in Little Cities | Coordinator: Antonios Liapis, Lecturer, Institute of Digital Games, University of Malta
Videogame worlds as playspaces built with technologies of control and quantification, how their means-ends rationality pervades how they are made, understood, and valued as social objects. Focus will be given on ‘simulation videogames’ and ‘turn-based-strategy videogames’, on (latent) ideologies that underpin videogame franchises such as SimCity, The Sims, and Civilization. |
14:00 - 14:45 |
Konstantinos Dimopoulos, Game Urbanist, Designer |
Building Believable Utopias and Interactive Dystopias |
After a brief introduction to game urbanism, and the concept of game cities itself, this lecture will focus on contemporary urban utopias and dystopias, the different ways art has approached them, and gaming’s unique perspective in this discourse. |
16:00 - 17:00 |
Organized by Asifa Hellas |
Panel Discussion: Animation Careers in Games Industry |
Coordinator: Panagiotis Kyriakoulakos (Lecturer in Computer Animation, University of the Aegean) How Animation Professionals find their way through the Games Industry realm? Designers, Directors or Producers, Animation Professionals play a crucial role in the development, implementation and market access in many Digital Games. ASIFA Hellas invites Greek Animators to share their experience with Games during an open 1 hour long discussion panel. |
17:00 - 17:45 |
Renia Papathanasiou (VR developer, co-founder and Managing Director of ViRA Company, Gr.) Vasiliki Tsiftsian (lead artist, co-founder of Happyland Entertainment, Gr.) Ana Toledo (Chief operating officer, Full XP, Fn.) |
Panel discussion: Women in the game industry |
Coordinator: Eleana Pandia (Phd candidate, media pshychologist, GameLab Panteion) The game industry is considered to be a “”man’s world””. But recent data show that the gender distribution of game developers worldwide is 21% women and 74% male. And this number doesn’t even take into account women in other sectors like art, game production or management. In this context, we are holding a panel discussion with three women working in games, sharing their experience and views. |
Time | Speaker | Title | Description |
12:00 - 12:45 |
Michael Liebe, CEO and founder of Booster Space |
The rules are the message |
The computer games is the leading medium of the 21st century. It comes with unique modes of communication. The core thesis of this presentation is that we need to take the rules as centerpiece of analysis and interpretation on how computer games transmit messages. |
13:30 - 14:30 |
Maria Aloupi (composer, games producer and CEO of beyondthosehills, Gr), Theo O’Neill Linakis (sound designer, sound engineer at Power Media Productions, GR), Alex Koxaras (Lead programmer, sound designer at Origins of Audio, Gr) |
Panel Discussion: Game Audio |
Coordination: Panagiotis Kouvelis (Founder & Chief Architect at SoundFellas Immersive Audio Labs) In games, sound reinforces storytelling and emotions. It can compensate for stimuli that interfaces missing, like smell, touch or vertigo. It can make a complex level easy to understand or create horror in an otherwise casual scene. Connecting sound and game data, can boost the perceived quality of a game. In this panel, we will discuss various aspects of game audio, such as education and career, technologies, music, effects and dialog, psychoacoustics, sonification, cross-platform mastering and mixed reality. |
15:00 - 16:30 |
Yannis Skarpelos (Associate Professor of visual culture, Panteion University, GR), Kostas Karpouzis ( Research Director, Institute of Communication and Computer Systems (ICCS) of the National Technical University of Athens, GR), Spyros Vosinakis (Associate Professor, University of the Aegean, GR)
with the intervention of two academic guests: Tsahi Liberman (Tiltan College), George Yannakakis (Institute of Digital Games, Malta)
|
Round table: Evaluating the Game Development educational Program |
The General Secretariat for Media and Communication of the Ministry of Digital Policy, Telecommunications and Media along with the General Secretariat for the Youth of the Ministry of Education and Religious Affairs and public universities, run an open to youth educational program on game developement. During the first hour professors from the universities participating in this program will evaluate the program and for next half hour, we will be conducting an open round table with the assistance of two academic guests. |
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