About Athens Games Festival

The Athens Games Festival is the first international game business conference in Greece, that will take place on 28-29 October 2017 at the Helexpo Maroussi exhibition centre in Attica.

Video game developers from Greece and Cyprus and from all around the world, along with international game dev studios, will gather in a two-day event to show their talent and tell their own digital story.

Athens Games Festival is organized by the General Secretariat for Media and Communication of the Ministry of  Digital Policy, Telecommunications and Media. This year we have the ultimate pleasure to work with White Nights and organize a conference that will bring together industry professionals, stakeholders, publishers and the media.

What to expect when visiting Athens Games Festival?

  • Influential speakers from the global game industry
  • Closed sessions from high profile companies
  • Local and international exhibitors
  • Networking events like Pitch and Match, Athens Games Festival Party
  • Nordic Discovery Contest

and much more


Business hours : 11am till 6pm.

The Festival starts on 27th of October 2017, with a welcoming event. Stay tuned for more information!

Have serious fun in Athens Networking & Social Events

Nordic Game Discovery Contest

Nordic Game Discovery Contest

Building on 14 years of running major successful events in the games industry, including several live-pitching events, selection processes and support systems, Nordic Game is introducing the Game Discovery Contest.

HAMAC Mobile Games Contest

HAMAC Mobile Games Contest

Join us to present your mobile games ideas, taking part at the same time in the 1st International Games Business Conference in Greece that will bring together industry professionals, stakeholders, publishers and the media.

 

Battlenet Game Arena

Battlenet Game Arena

Battlenet is bringing its No1 game stations to Athens Games Festival!

 

AGF 17 Party

AGF 17 Party

“First we do games, and then we party…”

Game Art Collection

Game Art Collection

Are you a 2D artist? Do you enjoy composing music for games? Would you like to take part in an international gaming festival? If so, come to the Game Art Collection at the Games Festival in Athens, Greece 28-29 October 2017.

Retro Game Area

Retro Game Area

Remember the simpler days of the arcade era and those retro games we used to play? Thanks to the retro games enthousiasts of RetroComputers.gr, the AGF2017 participants will be able to play for free some of the most popular retro games at the retro games area of the festival.

 

Pitch and Match

Pitch and Match

Every participant has access to the Pitch and Match platform! Send requests for pre-arranged meeting with various stakeholder groups

Coffee & Talk

Coffee & Talk

A series of talks and presentations from academics and researchers working in the field of game studies.

A casual and interactive encounter with inspirational people working on exciting projects, sharing their experience and passion for games.

gi – Cluster Event

gi – Cluster Event

Join the “re:think session, a casual networking event and meet Greece’s industrial ecosystem capacity; presented by an industry veteran, over lots of beer and snacks!

Speakers

 Sabrina Carmona
Sabrina CarmonaLead Producer King
 Anastasios Katopodis
Anastasios Katopodis Wargaming
 Nizar Romdan
Nizar Romdan CEO, Virtual Arts
 Valentin Merzlikin
Valentin Merzlikin Creative Mobile
Irina Tripapina
Irina TripapinamyTarget
Mike Hines
Mike HinesAmazon
Rami Jawhar
Rami JawharGoogle
Liz Mercuri
Liz MercuriUnity
Konstantinos Sakellariou
Konstantinos Sakellarioufacebook
Maciej Binkowski
Maciej BinkowskiGame Designer, Technland
Paolo Pedercini
Paolo PederciniMolleindustria
Adam Mayes
Adam MayesUppsala University
Luca Carrubba
Luca CarrubbaArsgames
Tsahi Liberman
Tsahi LibermanTiltan Game Design & Dev School
Thanos Tsilis
Thanos TsilisΙllustrator, storyboard artist & 2d game animator
Vicky Fysika
Vicky FysikaMusic composer & Sound Designer
Costis Papatheodorou
Costis PapatheodorouIllustrator

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AGF17Program

Time Speaker Title  Description Where
11:30 - 12:00 Nikos Pappas, Minister of Digital Policy, Telecommunications and Media  Opening speech   Main Lounge
11:30 - 12:00 Lefteris Kretsos, Secretary General for Media & Communication Opening speech   Main Lounge
12:00 - 12:30 Maciej Binkowski, Game Designer, Technland How We Balanced Dying Light and How I Screwed It Up Description: Balancing Dying Light took a lot of time and people. I’d like to share our process. How we defined our goals, how we chose what to focus on, how that lead to particular decisions, how we shot ourselves in the foot, and why we let some things go and it’s OK but in some cases it’s not. Conference Hall
12:30 - 13:00  Nizar Romdan, CEO, Virtual Arts  The Long and Winding Road, Our journey to Mobile VR Gaming Virtual Arts is a new startup formed in Cambridge, UK developing Virtual, Augmented and Mixed Reality Content and Tech. In this talk we will go through our journey to developing our first mobile VR game "Cargo Racing VR" and the learnings we made along the way.  Conference Hall
13:00 - 13:30 Paolo Pedercini, Artist & Game Designer, Molleindustria Playing in the Dark: Political Games and the Death of Satire  Molleindustria [soft industry/soft factory] is a project of reappropriation of video games, a call for the radicalization of popular culture, and an independent game developer. For more than a decade we produced homeopathic remedies to the idiocy of mainstream entertainment in the form of short online games. We tackled like neoliberalism (the McDonald's videogame, Oiligarchy, Phone Story), religious intolerance (Faith Fighter), alienation (Every Day the Same Dream, Unmanned). But how can games dramatize change and conflict in a world that seems increasingly polarized, unstable, and beyond satire? Conference Hall
13:30 - 14:00 Coffee Break     Conference Hall
14:00 - 15:00 Mike Hines, Developer Evangelist, Amazon What The Top 50 Apps Do With In App Purchasing That The Rest Of Us Don’t  Amazon has collected data about how users engage with IAP in games, and we have reviewed how the most profitable apps are using IAP to monetize successfully. In this session we'll share this data with you. We’ll study several purchasing UI layouts to learn how the top 50 apps manage and present IAP item selection, and we’ll also cover how they manage IAP price points and how they tailor price variety for customers. We’ll look at examples from Ninja Kiwi, and see how they used this data to improve their IAP sales.  
 15:00-16:00 Adam Mayes, Uppsala University Video Game Plots: It shouldn’t be this hard Adam Mayes has been expressing disappointment in video game plots, and storytelling, for the last few years. In his session he invites you to try the impossible: Build a world, and create a compelling plot, and then tie that to game mechanics to design the best story telling game to date. Coffee & Talk Area
 15:00 - 16:30 Closed Session Focused On The IOS Platform     Conference Hall
 16:30 - 17:00 Coffee Break      
16:30- 17:30 Luca Carrubba, Arsgames Games Of The Commons (Goods), a project by Arsgames that aims to expand the creative possibility of open data towards game creation and playful data visualization But Data also tells a lot of stories. Arsgames proposed to think of open data as raw material for video game creation, by generating creative strategies for integrating open data into the development process. In this talk, we present Games Of The Commons (Goods), a project by Arsgames that aim to expand the creative possibility of open data towards game creation and playful data visualization. GotC is a project developed with the support of Barcelona Municipality grounded on open codesign model merging the game dev community with the local social movements. With this project, we aim to think of video games as common goods and way to connect the social and the digital domain. Coffee & Talk Area
17:00 - 18:30 Pre-Finals For The Nordic Game Discovery Contest     Conference Hall
18:30-20:00 Gi-Cluster event  

Opening [Tasos Flabouras]: what is gi-Cluster; about cooperation; success stories; future plans
Presentation of case studies – a show case of gi-Cluster ecosystem capacities:
Virtual Games & eSports in Betting: Vermantia [Dimitris Zissis]
Time to market: Pokevolution [Magy Kontou]
Serious Games: Pegneon [Danae Antonopoulou]
iGaming: Intralot [George Papadimitriou]
Game Analytics: Autofire [Yannis Kouroubakalis]
Tourism/ Culture: Moptil [Michalis Kokkinos]
Gamified Toys: Another Circus - Neil [Vaggelis Karapetsas]
Networking @the Lounge w/ beers & snacks

Main Lounge
Time Speaker Title  Description Where
12:00 - 13:00 Marily Mitropoulou, App Partnerships Manager & Rami Jawhar, VR, Mindfulness & Gaming Partnerships, Google Google Your Way to the Top of the Game The games industry is becoming more sophisticated as the technology, players and community participation diversifies. You might be looking to drive better ways to engage high-value users. Or thinking how to best monetize your user base. Perhaps you’re thinking how to break into the VR/AR space. Come learn how Google’s 360 approach to working with game developers will help you be on top of the game. Conference Hall
13:00 - 14:00 Liz Mercuri, Educational Evangelist, Unity An Introduction To Unity Optimisation This session gives an insight into the performance optimisation of Unity projects. The talk begins with an overview of how to use helpful Unity features such as the Statistics Panel, Profiler and Frame Debugger. The talk wraps up by sharing a few development tips and tricks for optimisation. Conference Hall
14:00 - 14:30 Anastasios Katopodis, Producer, Wargaming Mobile Games: From Demo To Live Ops A walk through some best practices and learnings from the early demo and concept stages of a game all the way to release and live operations. What to anticipate and prepare for, what to avoid and how to deal with problems along the way. Useful tips and tricks for having a good night sleep even if your game fails to be a runaway hit. Conference Hall
14:30 - 15:00 Coffee Break      
14:30 - 15:30 Tsahi Liberman, Tiltan College Study & Develop games in the Holy Land - Based on true miracles! Tsahi Liberman is the Head of Game Design & Development Department of Tiltan College / תילתן - המכללה לעיצוב ולתקשורת חזותית and he will talk about studying & developing games in the Holy Land. Israel, land of innovation, has built quickly but firmly an interesting industry of gaming, through values of sharing knowledge, cooperating and developing fast prototypes, but mainly by identifying quickly where our strengths lay and use them to build great games. This talk will be based on true characters, success stories and glorious fails! Coffee & Talk Area
15:00 - 16:00 Konstantinos Sakellariou, Client Solutions Manager EMEA, Facebook  Learn How To Successfully Promote Your PC / Console Games Through Facebook Find out all the tips on to successfully promote your Games through Facebook, Instagram and Audience Network in our workshop . Learn through case studies how some of the biggest publishers managed to discover and grow their audience through FB marketing Solutions. Discover all the latest Facebook trends and products to stay ahead of the curve. Conference Hall
16:00 - 16:30 Sabrina Carmona, Lead Producer, King Production And Data This talk will cover some examples on how useful can be to use Data-Driven Decisions to Impact the Production of your Game, and how can you either fail fast or iterate to improve your game before launching it. Conference Hall 
 16:00-17:00 Costis Papatheodorou, Thanos Tsilis, Vicky Fysika Game Art session (Moderator: Elina Roinioti) Should we consider games as a form of art? Can we compare games with more traditional types of art like painting or music composing? In this session, Costis, Thanos and Vicky, our Game Art Collection committee, will talk about game grahics and music composing in games, will share with us their experience while working in game studios and will give us some insights about current industry trends.
(The session will be conducted in Greek)
Coffee & Talk Area
 16:30 - 17:00 Coffee Break      
 17:00 - 17:30 Valentin Merzlikin, Developer Relations, Creative Mobile  Developers And Publishers: A View From The Other Side Now, with Steam, App Store and Google Play, why do game developers need publishers? What can a publisher do for game developer, mobile or PC? Valentin will introduce game publishing business to the audience. Also, he will share a few helpful tricks for developers. Conference Hall 
17:30- 18:00 Irina Tripapina, Head Of International Business Development, Mail.Ru Group 5 Reasons To Bring Your Game To Russia Get market insights from the largest Russian publisher - Mail.Ru Group. The owner of domestic social networks VK.com (Vkontakte) and OK.ru (Odnoklassniki) will share market opportunities for global publishers, localization insights and users’ behavior. You will learn which game categories are driving the app economy and which global publishers already have succeeded here. You will get an understanding why you have to bring your app to the Russian market, how you can benefit from 140 million users and how to make it right. Conference Hall 
18:00 - 18:30 Nikos Pappas, Minister of Digital Policy, Telecommunications and Media  Closing Ceremony   Conference Hall
18:30-19:30 Hamac Mobile Games Contest  

Only 10 years ago consumers played games primarily using the PC and TV screen. The games market is now, per definition, a global playground. Online connectivity allows companies to localize and launch games anywhere on the planet. In this respect, it is imperative to highlight and promote all efforts towards this direction.

The Hellenic Association of Mobile Application Companies (HAMAC), supports and promotes these efforts that target to innovative entrepreneurship, aim to turnaround Brain Drain to Brain Gain and give an optimistic view to all the young entrepreneurs who begin their first attempts in the mobile sector.

Join us to present your mobile games ideas, taking part at the same time in the 1st International Games Business Conference in Greece that will bring together industry professionals, stakeholders, publishers and the media.

Conference Hall

Closed Session

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Join us Game Developers expo

What is it?

A unique opportunity for game developers to present their best projects in order to find publishers, partners and investors. A meeting point for the global game industry

Who is it for?

Games in beta stage or higher (all platforms) are welcome.

How to apply?

To apply please submit a form. Applications are accepted until October 2, 2017. Attendees should be also registered at the Athens Games Festival 2017

Contact Us

Please feel free to contact us!

Email Address:

greek.game.industry@gmail.com

Phone Number:

+30 210 909 8673

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